Crystalled Bullets - Development Log #3 (2024/09/21 - 2025/01/01)
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This development log is a compilation of development updates from 2024/09/21 to 2025/01/01. It is mainly focused on graphical updates and QoL improvements.
And yes, I made a spelling mistake and probably other grammar mistakes, but don't point them out. My video editing software crashed and lost my progress, so it's too late to fix now.
For people can't watch the video, Let's give a quick summary.
- New Assets to decorate the map (statue, limestone 3d models)
- New Assets for better AI control (SnakeMole Egg, FemaleMage walking animation)
- New sprites for SMG
- Improved Particles (Fire, Crystal's explosion)
Still a long way to go.
and, That's it for the progress I made in that times. Happy New Year everyone! I can't wait for the Crystalled Bullets reaches in state that ready to release demo, and sharing it with everyone!
The Crystalled Bullets
This is an FPS game about using magical guns and a magical pickaxe with its own unique ability!
Status | In development |
Author | DeadRuins |
Genre | Shooter, Action |
Tags | Anime, Fantasy, First-Person, Indie, Singleplayer, vkdoom |
More posts
- Crystalled Bullets - Development Log #1 (2024/01/20 - 05/11)May 11, 2024
- Take a look at Audio Design | Crystalled Bullets - Dev DiaryMar 08, 2024
- Light, Camera, and Trailer! | Crystalled Bullets - Dev DiaryMar 08, 2024
- How I Design the Weapon | Crystalled Bullets - Dev DiaryJan 21, 2024
- First Step of Graphics | Crystalled Bullets - Dev DiaryJan 08, 2024
- The Crystalled Bullets - First Trailer is revealed!Dec 21, 2023
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